Why business?

Target groups who will benefit from the project are students and recent graduates in business science, young people who have a business idea and/or willing to start their own business and founders of newly-established enterprises.

The project goes beyond the existing practice and integrated multiple elements: principles of informal game-based learning; main principles of business disciplines; experience of existing entrepreneurs; real-life business cases. The format of the solutions allows looking at entrepreneurship from different angles, thus providing an all-round understanding of it.